Collapsing towers
Hi guys,
One thing we have come across whilst playing is that there doesnt seem to be enough time between turns to register when a turn starts/end.
Sometimes I'll put a piece on and it registers as the piece being on the plinth/tower, and changes to the next player, except it isn't stable and falls off or the tower collapses. It should still be my turn as I have not stacked the piece.
I still assume it is my turn and try to re stack the tower and notice that the second players and beasts are disappearing. It's saying that it is their turn.
I've noticed the additions to the guardians on the battles screen to indicated the players turn and that is a big improvement.
Thanks
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I think the issue becomes more apparent when there are a lot pieces already on the plinth. The game thinks that the pieces are already stable almost right away and switches player’s turn. But after a second (or less), one piece or more falls down. Since the game thinks it’s the next player’s turn, it becomes that player’s responsibility to rebuild the tower even though it is the previous player’s fault.
Maybe the first n seconds (3sec?), it’s the previous player’s responsibility to rebuild if something falls off, or until the next player scans their next item, whichever comes first. Just a suggestion.
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